26 July 2016: Daily Snippet

  • Fixed a small bug in pipelined implementation of floating point multiplier. This bug was causing a color to be missing in gradient shades, and later in simulation it was found that this happened only when pipelines are given different inputs in each clock cycle. The bug was caused dues to taking a input from stage before the previous stage in pipeline.
  • Adding mixer block in hardware. Facing some issues, documented the description of errors neatly here,
    https://docs.google.com/document/d/1g1c2IwCVxVzSHWdXbZ746HP-fnM4y1WqFuBZNkLi5mw/edit
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